James Cameron's Dark Angel
- November 09, 2009 06:25 AM PST
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Based on a property that had video game written all over it, Dark Angel falls short of its competition.
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Logan's Eyes Only informational network helps guide Max through the multitude of traps and sentries that keep her from her goals. Logan will often advise stealth on a mission, but a girl's got to kick a little butt if she wants that all-important pass key (or lighter or C4). Game logic is where Dark Angel truly falls short. Max can leap seven feet in the air to grab certain ladders, but she can't jump onto the much shorter dumpsters that litter the scenery or climb over a knee-high fence.
Dark Angel's real strength shows in its enjoyable hand-to-hand combat. Max's rage meter powers her up for some high-powered moves -- one thrown enemy can take down two more waiting to attack. As a straight beat-em-up, Dark Angel would be an enjoyable but shallow game, so a well-conceived stealth element could deepen the gameplay. Unfortunately, the stealth elements fall tragically short of well conceived -- it's more along the lines of comically maddening. Dark Angel isn't a bad game, but it's not a really good game either -- it's caught somewhere in between, struggling for a clear identity.