Crash Bandicoot 2: N-Tranced
- December 27, 2002 12:05 PM PST
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Universal tries to beat the SNES remakes at their own game with another mascot sequel. Don't hate me because I'm Crash.?
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Much like the last GBA title, Crash borrows most of its design from the 16-bit platform greats. Crash runs, Crash jumps, Crash destroys crates, Crash collects random world-saving junk...it's all been done before, but the game controls so beautifully and the side-view levels are such a perfect shade of difficult but not frustrating that it's hard to fault the ?me too??ness of it all. The mini-game stages can be disappointing (the hamster-ball sections have completely unrealistic physics), but overall Crash is not a bad little platformer at all. Unoriginal but not bad.