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- Dead to Rights
Dead to Rights
- December 18, 2002 15:41 PM PST
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On the surface, this John Woo?inspired shooter owes a lot to Max Payne, right down to the hard-boiled narration and bullet-time feature, but some clever gameplay elements and amusing mini-games give Dead to Rights its own flavor, and one that is pretty tasty at that?for the most part.
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But DTR falters when it deviates from its barrel-blazing bliss. You?ll often have to play mini-games such as lock-picking, weightlifting, and bomb defusing, and while most of them are fun a few, such as the stripper mini-game, drag on way, way too long, effectively curtailing whatever inertia the game manages to generate. There are also some lengthy hand-to-hand fighting sequences, which are snoozeville due to the weak and limited fighting system. Spazzy camera work has a tendency to obfuscate enemy locations and the visuals are straight up jag-city, but at least the bombastic firearm sound effects compensate for deadpan voice-acting. When Dead to Rights is good, it?s damn good?pity that parts of it are such buzzkills.