Die Hard: Vendetta

Die Hard: Vendetta?credit to the license or another movie-to-game casualty?

John McClane is back and, er?older than ever in Die Hard: Vendetta, a first-person shooter boasting an original story line that pits you against the mutant progeny of Hans Gruber, years after the third film. Though Vendetta stays close to its source material by offering players excessive profanity and an endless supply of geeks to plug, its bargain-basement visuals, vapid enemy A.I., and flaccid controls ensure that the game could stand accused of lameness in a court of law.

Vendetta gives you two control schemes to choose from. Though the over-forgiving auto-aiming feature?which automatically targets stationary enemies for you?makes the game ridiculously easy, it?s preferable than the masochistic manual-aim configuration, in which getting a bead on enemies from a few yards is tough enough to make you yank hair.

An effort is made to mix things up by giving you the option, if not outright forcing you, to use stealth tactics in sticky situations, but the game really could?ve done without the molar-grindingly annoying jumping puzzles. Besides actor Reginald VelJohnson, the voice-acting is the pits, and the blocky, sub-par graphics are most weak even without the hammered frame rate. The Die Hard license deserved something with more flair; unfortunately, Vendetta is the latest victim of the dreaded movie-based game curse.

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