Super Ghouls 'N Ghosts
- September 23, 2002 13:04 PM PST
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Another SNES classic gets reconstituted for the GBA, complete with a new remixed Arrange mode that?ll make you absolutely insane.
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Precision-crafted level layouts (that often require rote memorization in order to succeed), music that?s the video game equivalent to Beethoven?s Ninth, and one of the best lineup of weapon power-ups ever conceived are what make Super Ghouls ?N Ghosts so good, though you should be warned: While Arthur controls pretty precisely, he?s kinda slow, and predates the dawn of the floaty mid-air jump control we?re used to in our cushy modern next-gen games.
Still, while Super Ghouls ?N Ghosts is a classic and all, the novelty of owning a portable SNES emulator is starting to wear a little thin. How tough would it have been for Capcom to craft a whole-new Ghouls ?N Ghosts adventure?especially given that there?s an all-new Metroid title and a second brand-new Castlevania on the way?