Gungrave

Guns! Guns! Guns! Get ready for Gungrave, Sega?s newest run-n-gun title with an emphasis on ?gun.?

In Gungrave, you play as Grave, a one-man slaughterhouse who lumbers around with a coffin strapped to his back (think The Man With No Name meets The Crow and Blade) and uses his dual pistols to annihilate wave after wave of bland street slime and other thugs. It's a cool concept with an intriguing character (kind of like Chakan: The Forever Man for the Genesis), but Gungrave comes off like low-rent Max Payne. There?s no shortage of cel-shaded flash, but an abundance of slowdown and repetitive, one-track gameplay?shoot, move, shoot, move, and then shoot some more?quickly shoots Gungrave in the foot. It?s loaded with unexciting action.

The cel-shaded graphics add atmosphere, as do the animated sequence interludes, while gunfire sound effects drone on as if your head were trapped in a giant drum. Yet whenever the action becomes intense, horrendous slowdown kicks in and grinds the action to a halt. The simple control scheme keeps Grave?s abilities in firm command. Any game that kicks off each stage with the phrase ?Kick Their Ass!? can?t be all bad, and Gungrave is far from a dog. Just don?t expect to be entertained for days on end.

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