G-Police: Weapons of Justice
- January 01, 2000 00:00 AM PST
A war has just ended, but peace has not yet settled on the streets in the future world of Psygnosis' 3D shooter G-Police: Weapons of Justice for the PlayStation.
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A Whole Lotta' Fighting Going On
After the Corporations failed at their attempt to overthrow the government, the Crime Syndicate has stepped up to wreak havoc upon the weakened city. With help from the heavily armed Marines still on the way, it is up to the G-Police to keep the Syndicate from overrunning the civilians in the meantime. As a member of the G-Police you will pilot five different air and land vehicles over 30 missions trying to put an end to crime, and do it with extreme prejudice.
Each vehicle is armed with a variety of different weapons (lasers, machine guns, missiles, etc.) but they all have a fairly similar first person display and control. The Crime Syndicate will try almost anything to gain the upper hand, from stealing weapons, attacking civilians, and taking G-Police scientists hostage. And although it sounds like a wide variety of gaming options, it all plays very much the same - simple search and destroy missions without much precision required.
Remarkably Ordinary
Since the story and game play are rather ordinary, G-Police needed extraordinary visuals and sound to separate it from the crowd. Unfortunately, it has neither. The graphics are shaky at best, with the Blade Runner meets Gotham City skyline looking rather rough around the edges. Also, they try to hide the excessive draw-in by revealing wireframes of buildings in the distance, but this also masks enemy vehicles and targets, making it a guessing game sometimes. This wireframe technique could be seen as part of the display of the vehicles you are piloting, but it seriously hinders your ability to dogfight.
The small array of weaponry adds little to the visual stylings of this game, and the explosions are blocky as well. All in all, this game doesn't really add anything new graphically to an already overflowing genre. It's all been seen before -- and better.
The soundtrack itself is mostly orders being barked at you while you fly through the city, but you follow the same directional display the entire time, making it unnecessary to listen to what your superior officer is telling you. The sounds of the bullets and lasers hitting the hull of your ship while missiles and buildings explode would usually get your juices flowing, but doesn't do much here. The soothing voice of the computer will almost put you to sleep as it reads off story information between levels.
The only thing that doesn't disappoint is the controls. The Dual Shock responds well to your commands and makes it easy to plow through several of the early levels. But take your time, you will need more precision once your objectives become more difficult.
Weapons of Injustice
This G-Police brings nothing new to the action genre, and with almost no dramatic storyline or character interaction, there is nothing really compelling enough to make you pick up the Weapons of Justice.