Star X
- May 03, 2002 00:00 AM PST
Beware, Earthlings! Star X cometh, the first GBA game to break the polygon barrier!
Step back to a time when jargon like �bump mapping� and �tri-linear filtering� hadn�t even been invented yet, and a polygon count was something you could perform on one hand. Witness Star X, a handheld space shootin� Star Fox wannabe that proves the SNES can still do a few things better than the GBA.While there�s a definite �wow, neato!� factor to seeing a GBA push polygons for the first time in its short history, that joyful feeling is quickly replaced by the feeling that what you�re playing is more a tech demo than a game. Things like too-touchy spastic controls, lifeless space dogfights, and instances of pop-up that look like the world is constantly rearranging itself nearly kill the polygonal fun. The music is pretty cool�definitely influenced by '70s TV space operas�though the sound effects are strictly utilitarian, providing audio cues for when it�s time to dodge a barrage of boss bullets. Star X is cool for five minutes; watch the fun meter plummet as time goes on.