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Spider-Man
- April 23, 2002 15:55 PM PST
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Alert: In this review of Spider-Man for the GBA, Pong Sifu would like to inform you that he will NOT say ?Excelsior,? ?True Believer,? or ??Nuff Said.?
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Live Fast, Love Hard?
The levels in Spider-Man games are usually designed to allow you freedom of mobility, and this game is no exception. You can crawl, swing, or zip-line almost anywhere, and well-placed traps, enemies, and obstacles will keep your fingers taxed. The game?s bosses, however, use simple attack patterns, making them too easy to beat, and having to trade one special web ability for another is annoying. Instead, you should be able to collect multiple power-ups and toggle between them.
?And Die with Your Mask On
Spider-Man also features awesome in-air maneuverability?now you can quickly switch directions while swinging and zip away from enemies and traps by using multidirectional web-lines. However, Spidey will often move too much at the slightest touch on the directional pad, which is especially aggravating when trying to navigate tight spaces and corners. It?s too easy to crawl right into a hail of bullets or exposed electrical wires. Thankfully, health and extra lives are plentiful.
Despite these control issues, Spider-Man for the GBA is an excitingly action-packed, senses-shattering romp that stays closer to its comic book roots than any other handheld game before it.