Forsaken

{Forsaken's sharp environmental detail and spectacular real-time lighting effects are just window dressing for a poorly devised game. Unfortunately, bland enemies, derivative gameplay, and squeaky, unappealing sound effects (laser fire on helium - anyone remember Atari's Phoenix?) run rampant.}

Forsaken's sharp environmental detail and spectacular real-time lighting effects are just window dressing for a poorly devised game. Unfortunately, bland enemies, derivative gameplay, and squeaky, unappealing sound effects (laser fire on helium-anyone remember Atari's Phoenix?) run rampant. In Forsaken, you're a futuristic airbike-riding bounty hunter scrounging abandoned Earth for lost riches. The gameplay's a direct rip-off of Descent's ship-based first-person action; but mapless, confusing levels completely negate its shooting thrills. The horrid interface (which, inexcusably, does not support the dual analog controller) is so complicated that you'll need to hold Select as a shift button in order to cycle your weapons or use nitro. The head-to-head feature's a wash, too, because it lacks a radar. For your own sake, skip this title at all costs.

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teh2Dgamer

So basically since you're to much of a douche to learn how to play the game, you gave it a bad score. I always hated you Bobba Fatt. Very rarely did I ever agree with you. In fact, I'm convinced that you don't like games.

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