LostWinds: Winter of the Melodias
- October 26, 2009 17:39 PM PST
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LostWinds: Winter of the Melodias offers a breath of fresh air from the typical "run-n-gun" offerings of many current-gen DLC titles. Terry found the WiiWare sequel to be a beautiful, inventive and charming title that, even with a few small controller quirks, is certainly worth picking up.
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WiiWare boasts just as large a library of arcade games as XBLA or PSN, but its certainly not viewed in the same light. Critically acclaimed, original downloadable Nintendo titles aren't always easy to find. But perhaps that trend is about to end.
LostWinds: Winter of the Melodias bucks almost every shovelware WiiWare cliche. Innovative controls, solid gameplay and beautiful graphics (no, that's not a typo) make for an engaging, albeit brief, gaming experience.
As a sequel to Lost Winds, which was released on WiiWare over a year ago, Winter of the Melodias places gamers yet again in the role of Toku, a young boy who uses Endril, the spirit of wind, to do some pretty incredible things. Early in the game Toku learns that his mother is in danger and his adventure quickly begins, alongside many tricky puzzles and challenging obstacles.
Toku isn't a particularly powerful guy on his own, so mastering Winter of the Melodias's creative controls and the power of the wind are a must. Using the Nunchuk and Wiimote, gamers can use Endril to jump to hard to reach places, manipulate fire and water, create powerful vortexes and cyclones, and even control the weather. It requires a deft touch, but Toku's abilities give gamers an almost wizard-like sense of power rarely felt in the hands of a game controller.
Even more striking than the innovative controls is Winter of the Melodias's superb presentation. Soothing music and an engaging, text-based story set a peaceful mood that blends in surprisingly well with the game's platforming elements. The graphics were so stunning that I forget I was even playing a WiiWare title, and are sure to draw players in even further. No matter what environment you're in, from lush green hills to chilly snow covered mountains, gamers will be absorbed into this unique world.
Winter of the Melodias is both engrossing and imaginative, but it does have some issues that keep it from greatness. Toku's wind abilities, while powerful, can sometimes be hard to pull off. Often I'd find myself struggling to perform a maneuver because the overly finicky controls would force me into trial and error mode. The game's brevity (4-6 hours) and lack of frequent save points will also be a source of frustration for plenty of players.
Even with its flaws, this is an excellent title. A lovely game with charisma to spare, Winter of the Melodias shows off WiiWare's true potential.
PROS: Wonderful use of Nunchuk and Wiimote, stunning graphics, serene environment
CONS: Controls can be touchy, too short, save points are too far apart
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- Oct 26 2009 at 07:12:04:PM PST
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I loved the first game. So naturally I'm going to have to buy this one too. Looks too beautiful to be true.
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4-6 hours for a 10 dollar game is not brief! I really enjoyed the first one, so I'll be getting this one for sure.
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I had never played the 1st one but due to an excess of Wii points and I took a chance and fell in love. The Game reminds me a lot of the environmental puzzle you would find in a Zelda dungeon. 5hrs later I beat the game and found myself downloading the original. Definitely one of the bright spots on WiiWare.
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Goats wrote:
I had never played the 1st one but due to an excess of Wii points and I took a chance and fell in love. The Game reminds me a lot of the environmental puzzle you would find in a Zelda dungeon. 5hrs later I beat the game and found myself downloading the original. Definitely one of the bright spots on WiiWare.I would have to recommend World of Goo if you haven't played it already. Tons of puzzles... all point and click stuff. Very innovative, looks great and the difficulty ramps up pretty quick. Definitely a challenge.
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