Pokemon Mystery Dungeon: Explorers of Sky
- October 13, 2009 16:24 PM PST
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Explorers of the Sky proves one thing: Pokemon's a fantastic classic RPG, but it still doesn't work as a dungeon crawler.
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When it comes to video games, spin-offs are almost never as good as the original material. Pokemon, on the other hand, has actually been pretty damn lucky with the polish and high-quality gameplay of titles like Pokemon Snap, Pokemon Puzzle League and the lesser-known Pokemon Trading Card Game for the Game Boy Advance. Heck, even the Pokemon Ranger series isn't all that bad. That's why I continue to be surprised at the lackluster Pokemon Mystery Dungeon series, the Jan Brady of the Pokemon Family. It's not as successful as the rest of its siblings, and any fan can tell it tries really hard to stand out. Maybe one day, it'll grow into its place, but Explorers of Sky is just a reminder that day hasn't come yet.
For people who don't know, Mystery Dungeon is the series with the following plot: "I've lost my memory and turned into a Pokemon!" Moreover, Explorers of the Sky is the remake of the second round of games in this series, Explorers of Time & Darkness. After you take an introductory personality test to determine what Pokemon you'll awaken as, you begin a journey as part of a Pokemon guild, which is exactly what it sounds like: you embark on epic adventures to help fellow Pokemon, seek out treasures, and battle other Pocket Monster trouble makers over hours and hours of semi-addictive dungeon crawling. People make a lot of comparisons between this and Shiren: The Wanderer, but I prefer to think of it as Final Fantasy XII's Monster Hunts -- with Pikachus instead of Chocobos. But the question is, as a Pokemon fan, is Explorers of Sky even worth your time?
Well, that depends on the type of Pokemon fan you are. Explorers of Sky does bring a few new game elements into play that weren't present in the last two titles, like new starter types, a bigger roster of playable Pokemon, more plotlines involving different characters, tweaked difficulty, and adjusted gameplay rules (for example, you no longer lose all your loot if you crash and burn in a dungeon romp). But in the end, these are all minor improvements and add-ons that don't address the real problem of Mystery Dungeon -- it's just not a compelling dungeon experience. In fact, the main problem I had with the last few Mystery Dungeons is that the core gimmick -- the actual dungeons -- are the worst part of the game. If you're the kind of player that draws Pokemon fan art and prints out the characters on computer paper for your scrapbooks, I'm sure that you're probably not going to mind the bland dungeons, cookie-cutter missions and repetitive combat.
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- Oct 14 2009 at 12:41:25:PM PST
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Wow, Pokemon can say things besides their names now? I don't think I'm ready for this.
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DaveRudden wrote:
Wow, Pokemon can say things besides their names now? I don't think I'm ready for this.
Well, judging by that last screenshot it also looks like they can sing... uh-oh...
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Agreed. I love these games, but not because of the gameplay. I actually like the boss battles, but the dungeons themselves are repetitive and, at times, frustrating. I guess I'd be the crazy fanartist you mentioned towards the end of the first page. I don't actually draw fanart (though I probably would if I had any talent), but I love these games almost exclusively because of the plots and the characters.
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