Spyborgs
- September 29, 2009 00:00 AM PST
Putting your finger on the Wii's most substantial demographic can be a difficult task. Is it mainly preferred by young children, the elderly, parents, or that often-referenced and mysterious "casual gamer"? It's this conundrum that seemed to give the makers of Spyborgs the biggest pause, and it's evident once you begin playing Spyborgs that the game is suffering from a bit of an identity crisis.
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What's Old Is New
Spyborgs plays like a game straight out of the early 90s -- a time when beat-'em-ups ruled the Earth. And while its archaic gameplay might be a turn off to a newer generation of gamers, the grizzled old-schoolers may be reminded of their favorite golden oldies. The thing is, Spyborgs definitely looks like it was made for someone who was born in the year 2000, not 1982, and it's for that reason that it may have a hard time finding a suitable audience. Today's youth will quickly find the combat antiquated, and yesterday's gamers will scoff at the somewhat kid-friendly art design. That's an unfortunate thing, because as far as beat-'em-ups go, Spyborgs never really does anything wrong. In fact, it has quite a lot going for it.
Graphically, Spyborgs is a pretty sharp title, especially considering what the Wii is capable of, not to mention its previous visual history. Some might complain that it looks too simplistic, but that's really more of a stylistic choice, and certainly isn't a reflection of its quality. Again though, it should be noted that the "stylistic choice" for Spyborgs' aesthetics is to appear as if the player's experiencing a modern Saturday morning cartoon, and that certainly won't appeal to everyone. However, those previously referenced "older" gamers -- who prefer guns with chainsaws attached rather than an old-fashioned laser -- deserve to give Spyborgs a look, especially since it's a type of game so infrequently represented on the Wii (or any contemporary system, for that matter).
Its Own Two Feet
It should also be noted that the makers did a decent job of giving the game a unique Wii spin. This was accomplished with the inclusion of some motion controls interspersed with the beat-'em-ups' traditional combo-based, button-mashing mechanics. Not only do these help break up some of the monotony of the venerable combat, but they also add the personality that has become a staple of Wii titles.
So while Spyborgs' target audience might leave a few scratching their heads, it really shouldn't deter those who remember and enjoyed repeatedly beating up various things through the use of combos and co-op teamwork. Because ultimately, this rare Wii game has a lot more going for it than its questionable target demographic.
PROS:
Great graphics (for the Wii); Controls like a traditional beat-'em-up, but with some unique motion controls; Feels like a highly polished game from yesterdayCONS: The great graphics might be spoiled for some who think it looks too childish; The story is pretty forgettable; Feels like a game from yesterday
Comments [1]
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- Sep 29 2009 at 07:05:23:PM PST
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I bought the game and played it once for a few hours, then got really bored and I must say that I don't think I'll ever play it again. I booted an old 16 bit beat em up instead and then I felt better.
Developers fail to make good brawlers because in the name of innovation, they alter too much the basic recipe of what defines the genre.
First, a brawler doesn't have to be long. 3 to 5 hours is enough for this kind of game, it's meant to be a quick arcade thrill, not some epic rpg. Spyborgs have over 30 levels, but they all feel the same and they're pretty bland. Streets of rage 2 is commonly accepted as one of the best side scrolling beat em up of all time, it has only 8 action packed unique levels filled with bad guys and one boss at the end of each level. It never gets old because the stages are short and all end with a memorable confrontation.
Secondly, picking up weapons and various objects to hit or throw at the bad guys is fun. There's none of that in Spyborgs. It's also fun to be able to smash things, you have to feel like a tough guy, and breaking stuff gives you that feeling. The only breakable objects in Spyborgs are barrels and crates to get some orbs, not some cool weapon or something, just some boring orbs.
I think 3.5 is a pretty generous score and I'm sure even Aaron would admit that now that he's done reviewing the game, he'll never pick it up again to play it just for fun. It's just that dull.
I sure hope one day there will be a true revival of the brawler genre, but it's not Spyborgs.
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