Dead Space: Extraction

Wii gamers finally get their chance to scream in space with a prequel to the original Dead Space that plays unlike any other light-gun game ever created. With fantastic production values and well-told story, Extraction is a great showcase of the Wii's unique abilities.

THE VERDICT by Will Herring Will Herring's Avatar I haven't seen too many games shake Tae up to the degree that Extraction has. On one hand, he gets much more work done now that he's staying up 24/7. On the downside, his girlish screaming is getting on my nerves...

Most people will tell you that the faster a roller coaster goes, the better it is but for me, the true thrill lies in the slow build up as the car crests the initial hill. It's a concept that Visceral Games takes to heart: Extraction is, on the surface, a light-gun game but it doesn't rely on genre tropes like unlimited ammo, blitzkrieg enemies and insane action. It's far more methodical and thoughtful in its approach and it expertly uses lulls in the action to build up a sense of impending dread that makes the actual action much more meaningful. The end result is an experience that's more captivating and engaging than any light-gun game I've ever played before.

Dead Space: Extraction

Pumping enemies full of lead just doesn't work, so target individual limbs. Shoot off legs to slow down enemies then go for the arms and head.

Quiet Before The Storm

In fact, I wouldn't even call Extraction a light-gun game; I'd throw away the "on-rails shooter" tag as well. Sure, you use the Wii Remote to point-and-shoot at enemies from a first-person perspective and you have no control over the camera (except during specific moments), but Extraction takes the light-gun formula and zags when everyone else would have zigged.

For one, the storytelling is really strong, unlike in 95% of other light-gun titles where the plot is just a flimsy excuse to shoot at things. It mirror's Dead Space's thoughtful dialogue, characterizations and pacing which is a good thing all around. It's a prequel to the original-if you haven't played it, you're missing out-and does a terrific job of showing you the events that lead to the disaster aboard the USG Ishimura. It also delves nicely into Unitology and the Concordance Extraction Corporation, as well as the Marker, a relic whose discovery kicks off the Necromorph infestation. Oh, and you can unlock six issues of a Dead Space "comic" that's done in an awesome animatic style; it's a neat extra that I really enjoyed.

Dead Space: Extraction

Twisting the Remote to the side activates an alt-fire mode, which essentially doubles your armory.

Comments [20]

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Dr_Doom

First. Interesting the ign review only got mediocre score, so I might actually pick this one up.

FernandoLs

OMG this is the title I've been looking forward to so much. I personally like rail shooters and I felt one in the Dead Space world would work perfectly for the Wii. Hopefully this title will go towards getting fanboys to stop saying there are no core titles on the Wii, NO MORE EXCUSES! The only thing Nintendo needs to do more of is internet promotions, like Microsoft does all the time. This promotion here, check the link for more info, is a great one, Nintendo needs to do more stuff like this but for INDIVIDUAL games to boost sales this holiday season.

www.gamesncs.com

TripleO

Dr_Doom wrote:

First. Interesting the ign review only got mediocre score, so I might actually pick this one up.

How is 8.5/10 mediocre?

Explain that

Toneman

Girlfirend and I absolutely LOVED House of the Dead Overkill, so I was really looking forward to the next 2 player on rails horror game. Guess I'll be picking it up very soon... looks really great!

Toneman

I watched a bunch of videos on the Wii's Nintendo Channel, and from what I can tell, it looks VERY cinematic. It looks more like an interactive horror movie than an on-rails shooter.

superstoned

i think tae is trying to make up for the mess he did with the conduit. i dont buy his BS.

S4NDM4N_v2

superstoned wrote:

i think tae is trying to make up for the mess he did with the conduit. i dont buy his BS.

Funny that you say that

I think you should thank Tae

Gamepro's review score of the Conduit is higher than the metacritic average for the Conduit.

It isn't his fault that the conduit is an extremely generic shooter.

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