Scribblenauts
- September 15, 2009 00:00 AM PST
Scribblenauts is the video game equivalent of your first kiss: it's awkward, it's sweet and it's utterly memorable.
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You'll remember it for years to come and every so often, you'll think back upon it and get a little flutter in your stomach. It's one of those games that you can't help but like from the minute you pick it up. Despite a couple of issues, its ability to amaze and confound is incredibly potent and I highly suggest you play it.
Creative Writing
I first fell in love with Scribblenauts at E3 after getting a hands-on demo and after playing through most of the review build, I can confirm that it's as addictive and ground-breaking as I originally thought. Navigating the well crafted levels and figuring out the best way to solve the ingenious puzzles was a true joy. I also found myself laughing out loud several times at the game's inherent charm and humor.
The game has a ton of built-in levels which fall into two categories: puzzle and action. You solve both levels by either acquiring an out of reach Starite-star pieces that serve as the in-game goal-or by fulfilling certain conditions. The objectives can range from mundane tasks like helping a young girl get her cat down from a tree or dealing with three trick-or-treaters who walk up to your door. For that puzzle, I gave them a treat by creating some [CANDY] and on a second attempt, I gave them a trick by conjuring up a [GHOST]. You can be as straightforward or as esoteric with your solutions as you want, which is the game's true charm. Each level has a par rating which dictates a minimum number of objects and using less than that nets you more points. You also earn ollars, which acts as the in-game currency, and you can spend it to unlock new levels and skins. You also get merits, which are like achievements, depending on what objects you used and how.
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- Sep 15 2009 at 10:47:39:AM PST
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I just picked my copy for my daughter, glad to see a good review. I'm keeping the hat though.
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Despite the issue with the controls sometimes, and the fact that you cannot get a monkey knife fight started, this game is insanely amazing. The sheer awesomeness of what you can do in this game makes the control issue a minor annoyance rather than a big problem, like it would be for other games.
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I think if they put Scribblenauts on the Wii, and they make it so you move with the Nunchuk and you interact with objects via the pointer, that would rule. Also, writing could be accomplished with the pointer as well.
The jump to Wii would also add in better graphics, more words, and just a more rounded experience.
Oh, and this game is selling well. I went into GameStop for about 45 minutes and 3 people came in and bought the game (it was near closing time to!). So maybe a Wii sequel will get the green light, and Scribblenauts can change from a first kiss to the day you lose your virginity.
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"some objects don't interact the way you want them too"
Yeah, no kidding, conjure up a bullet proof vest and you're not bullet proof. Disguise yourself as a cop and they still give you a beat down....Your creative Honey Pot/Sleeping pill is WAY less obvious than my two examples the game won't let you use. But seriously what is the POINT of a bulletproof vest if it's not bulletproof? *types in Jetpack* yay I win again...
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