San Francisco Rush Extreme Racing

  • by Dan Elektro
  • January 01, 2000 00:00 AM PST

{Don't buy this shattering disappointment for the name - it's simply not the Rush you know and love.}

Is this a joke? PlayStation gamers were expecting an exciting, high-flying arcade romp with San Francisco Rush-not this all-around disgraceful disc.

Sure, this version features a Speed-style don't-go-under-60-mph Explosive mode, plus snow and nighttime racing, but they hardly matter when compared to the botched basics. It's stunning to see this many poor elements together in one game: massive draw-in, polygon distortion, twitchy controls, anemic music, engines that sound like muffled lawnmowers, and cars that almost move as slow as the loading times. And a completely inaccurate physics model means less breathtaking jumps-much less air, and sometimes none at all.

Don't buy this shattering disappointment for the name-it's simply not the Rush you know and love.

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