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Fate/Unlimited Codes
- September 08, 2009 10:47 AM PST
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Gamers know what to expect when it comes to fighting games: special moves, overtly sexualized characters, and fast paced combat are par for the genre.
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EDITOR'S NOTE: We ran a review for Fate/unlimited codes in our October print issue. Unfortunately, due to a copy editing error, the score was misprinted as a 3.0 out of 5.0. The correct score is 4.5 out of 5.0. We apologize for the error.
But what makes a fighter truly memorable are its characters. If I throw out the names Sub-Zero, Chun-Li and Jigglypuff you know what franchises I'm referring to because they're hard to forget. That's what makes Fate/Unlimited Codes such as worthwhile fighting game: it commits to building the backstory of individual characters, making them more than just animated fighting puppets.
A New Challenger Appears
A port of an arcade and PS2 game released only in Japan, Codes follows the journey of 7 Masters and 7 Servants, all vying for the highly coveted wish granting Holy Grail. In order to capture the cup, gamers must fight their way through a series of weapons-based battles. Combat is a breeze to pick up, and with three different modes for gamers to learn from (Practice, Mission, and Tutorial), you can tell developer Cavia wants this to be a fighter anyone can master.
Complimenting the controls are the visually stunning character models and animations. The action is swift, dynamic, and incredibly detailed; the game looks so good I would often forget that I was playing on my small PSP screen. And for those of you who like your badass chicks curvy, you'll see more bounce in this game than in a bowl of Jell-o.
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- Sep 03 2009 at 04:45:53:PM PST
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