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Treasure World
- October 02, 2009 15:35 PM PST
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The innovative minds at Aspyr Media bring us their latest and most innovative DS title to date: Treasure World!
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Searchin' for Booty
Treasure World is the latest innovation from Aspyr Media, best known previously for their ports of many popular titles such as Guitar Hero and Call of Duty. Treasure World's most appealing hook is the role Wi-Fi connections play in the game. With each signal the game finds, it rewards you with an in game item, which leads to a deep level of customization. Every new item you receive can be placed in your "treasure world," a space used to display all of your collectibles. Treasure World allows you to keep your DS closed while looking for signals, encouraging players to travel around town with their system. Unfortunately, some items take up a lot of space and once you have a plethora of treasures at your disposal, you will be wishing for a bigger grid to arrange them on. Each piece has a different sound associated with it and you can combine these sounds for your own remix of some public domain tunes.
Your avatar can be modified as well, with unlocks also taking place via Wi-Fi. Not only can you earn a wide assortment of objects with your neighbor's Wi-Fi signal, in game money also comes your way, known as Stardust. You can spend this currency in the store. Items to purchase are similar to those found through your internet connection, including detailed character customization options.
Hidden Plunder
The story of Treasure World is a total fantasy, which doesn't exactly pull you in. You are collecting treasures to power a broken spaceship. After a few initial story text bubbles, you are left alone to focus on collecting.
Interactivity between the game and Treasure World's online site also offers something we don't usually see on the DS. Players can sync their progress with the game's website. The online space is an exact replica of what is available on the console, including access to your song and personalized character. There is also an aspect of becoming "friends" with other users. It is clear that developers spent ample time building this cross-compatibility.
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- Jul 22 2009 at 04:19:35:PM PST
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It would be funny if I could pull a "S4NDM4N". Or at least that's what I'm calling it.
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