Transformers: Revenge of the Fallen (360)

Like the Michael Bay film of the same name, Revenge of the Fallen isn't very deep, but it's got enough flashy visuals and screen-shaking explosions to satisfy both fans of the series and common bystanders.

THE VERDICT by McKinley Noble McKinley Noble's Avatar Coming from a guy who wears a Megatron jacket to work every day, I had high hopes for Revenge of the Fallen, and the game nearly delivered on every front. On a separate note, I thought the movie was pretty good too. But I'm still not forgiving Michael Bay for Pearl Harbor.

For a long time, I've been excited and highly skeptical of Luxoflux's Transformers: Revenge of the Fallen. On all counts, the graphics were better than most Transformers games I had seen, and the amount of promised content, missions and unlockables seemed way too good to be true. But after a solid week of playtime, I can honestly say that ROTF not only lives up to (most) of its promises and hype, it's probably the best Transformers game to hit video game consoles yet.

Transformers: Revenge of the Fallen

Explosions. This game has a ton of them. LOTS of them.

Autobots, Roll Out!

Previously, I said that Revenge of the Fallen was one of the best-looking games of 2009, and on most counts, that still holds true. When it comes to the visuals, the titular robots outright steal the whole damn show. Each Autobot and Depticon has a remodeled design that looks comparatively better than 2007's lackluster Transformers, and every explosion and flare of weapons fire just adds to the polish. It's obvious that developer Luxoflux wanted to get as close to the movie's style as possible, and in some cases, the robot designs look stripped from the silver screen. Even with the occasional bouts of slowdown when things get hectic, ROTF remains an impressive graphical feat throughout.

Transformers: Revenge of the Fallen

Most of the boss fights feature main characters from the series, while minions are more generic.

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