BlazBlue: Calamity Trigger (360)

After a less-than-stellar change of pace with the 360 exclusive Guilty Gear: Overture, Arc Systems has returned to their fighting game roots with their latest epic brawler, BlazBlue: Calamity Trigger - and trust me when I say, it was worth the wait.

THE VERDICT by McKinley Noble McKinley Noble's Avatar When I asked Will about BlazBlue a while ago, I was surprised to hear him give so much praise to not only the gameplay, but the story mode. I mean, come on -- fighting games aren't known for having decent plots. Still, Will's high score makes it clear that I'm going to have to put down MVC2 for a bit this week.

The Wheel of Fate is Turning

To say that BlazBlue has an "interesting" story is like saying Pocky is "kind of delicious". While most fighting games put little to no emphasis on the events leading up to the frequent beat-downs, BlazBlue has created an incredibly unique world, beautifully brought to life by its colorful cast of characters. It's so convoluted that I won't even try to explain it but it's a heck of a lot more interesting than the generic "fighters come together to beat each other up for no good reason" storyline found in most fighting games.

BlazBlue's story mode plays out like a visual novel, narrated with incredibly solid voice acting (dual language supported, at that) complete with actions and dialogue choices which affect the "plot." Each of the 12 characters has multiple endings so it pays to go back time and time again to try and find all of the "true" endings. It's great to slowly but surely see how all of the stories and relationships come together, but for the impatient, BlazBlue works just as well as a pick-up-and-play fighting game.

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