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Flower, Sun and Rain
- June 25, 2009 09:48 AM PST
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A mystery steeped in mystery
The bulk of Flower, Sun and Rain is spent navigating the blocky, polygonal world of Lospass Island. Various objectives get in your way, and using your trusty briefcase computer (named Catherine, nonetheless), you "jack-in" to anything and everything via an assortment of cables. After jacking-in to, say, a martini shaker, you're presented with a number of empty black boxes. Via Catherine, you spin a combination lock and decipher a code to solve the puzzle based on a series of obscure hints. Input the correct numbers in a puzzle, you get a "Hit" and proceed to the next task. You get a "Blank", you start over. Make sense? That's what I thought.
Most of the game's puzzles are presented to you via the Losspass Island guide book - a tourist brochure featuring everything there is to see and do on the island that time forgot. Each puzzle is suspiciously related to the guide book, but figuring out the answer to a specific query can range from simply scanning the page for a number that fits the designated blanks to spending the next hour writing out math equations via the DS' touch screen. While the "Aha!" moment you get for solving many of FSR's puzzles is incredibly satisfactory, the frustration that comes with the territory is sure to wear on even the most patient gamer. While FSR's puzzles are intriguing, the game runs the risk of sometimes feeling more like homework than fun.
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