Deathtrap Dungeon

  • by Scary Larry
  • January 01, 2000 00:00 AM PST

{Dungeon's not a great game, but it does hold your attention for a while. Take our sword for it - you shouldn't give up on DD until you've rented it for a weekend.} {Lots of messy clipping problems and some seriously chunky polygons make Red Lotus's ass look like it was made out of Legos. The imps look cool, but other monsters just won't frighten you.} {The thematic music fits each sequence of events, and audio cues (like doors opening and monsters huffing and puffing) are a necessity-but the thrill is gone after a few levels.} {The problems that plagued Lara in the original Tomb Raider are back: Bad camera placement, off-kilter jumping (including some blind leaps of faith), and a sword with a mind of its own will have you begging for release from this Deathtrap.} {Fortunately, the game's solid adventure overshadows its graphics and control flaws. All of the action (and then some) and exploration that made Lara Croft a star is readily apparent in Deathtrap Dungeon's murky lair.}

Give Lara Croft a sword, trim those shorts to thong width, add monsters, spells, and traps galore, and you pretty much have Deathtrap Dungeon in a nutshell.

In all fairness, besides the comely Red Lotus, there's a hunky barbarian, Chaindog, who you can play as; but what's the point? Deathtrap Dungeon was made with one and only one purpose in mind-to have fun. So, if you slay several beasts and solve a few puzzles along the way, why not do it watching a gorgeous female the whole time?

Unfortunately, Red is a lot less detailed than she should be. DD's graphics are very similar to those of the original Tomb Raider, as is the 3D platform action. You jump from platform to platform through 10 levels, activating hidden elevators, finding keys, and slashing enemies.

Although the bloody gameplay does have limited appeal, the game's real fun lies in solving the small puzzles or locating hidden areas. And before you start, give the manual a thorough read-handling your sword and mastering the jumps is gonna take practice.

Dungeon's not a great game, but it does hold your attention for a while. Take our sword for it-you shouldn't give up on DD until you've rented it for a weekend.

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