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- Fight Night Round 4
Fight Night Round 4 (PS3)
- October 30, 2009 12:49 PM PST
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Frenzied Fists
From its outset, the Fight Night franchise has always revolved around the Total Punch Control analog scheme, but it reaches a newfound level of speed and fluidity in Round 4. Launching basic jabs, hooks, and uppercuts requires simple movements of the right analog stick, and they're more easily chained than in Round 3. You'll link together combinations with just a little practice, and a freshly tweaked physics engine means even off base and glancing blows will have some impact on your opponent. Haymakers are now executed by holding a shoulder button in concert with analog movements, giving you a bit more control over when exactly to take a chance and throw a potentially round-changing punch.
And 'chance' is the key word here: should you miss, you may leave yourself wide open for a counterpunch, which can turn your powerful attempt into a quick trip to the mat. Should you find yourself on the floor, you'll need to regain vertical orientation using the analog sticks, which becomes increasingly difficult as the fight rages on. Assuming you make it through a round, you'll find a much different corner experience than in previous series entries. Rather than physically address swelling or cuts, you'll earn points from each round (for landing a high percentage of punches or stunning/knocking down your foe) that can be spent to recover your health or stamina, or reduce your accumulated damage.
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Comments [14]
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- Jun 23 2009 at 10:47:17:AM PST
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If so much emphasis is supposedly claimed to be about user control how come the option to map the punch buttons on the face buttons is absent from this game, EA blew the whistle yet again... Ummmmm No thanks i'll pass!!!!
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Gonna pick it up, wonder which system it plays better on. Do you editors play on PSN or XBL?
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Got it. It's tight. Don't fall into that whole controls blah. I'll say it again. If you want to button mash go play Tekken.
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Got it. It's tight. Don't fall into that whole controls blah. I'll say it again. If you want to button mash go play Tekken.What? Wanna mash buttons play Tekken? Obviously don't know how to play Tekken. Those are the only Tekken player who'd mash buttons. The control layout for FN3 was perfect. The fact that all punches are done using the sticks don't even feel right and for that reason only I too will pass on getting this game. They shouldn't have tried to fix what wasn't broken to begin. Oh well, there's still FN3.
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On a better note, the game looks better but that's not enough to out weigh the bad control choice. They should have at least made the way to play it be optional with control mapping, you know? Like almost every other new game under the sun. In this day and age, not having control button mapping should be illegal. What a waste, I was really looking forward to this game too.
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Dude, I bought the game, knowing it wouldn't have the button layout that I always used, and I'm regretting it bad! I feel F'N handicapped by TPC set up. EA F'D up the FN series for me man...and it looks like I'm not the only one:(
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Wow, this game has flop all over it. Only one page from the reviews? Anyways, I played it. It's okay. Not great. I'm actually disappointed. It's good, but not $60 good. To repetitive and bland.
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