Fight Night Round 4 (360)
- June 23, 2009 09:07 AM PST
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Frenzied Fists
From its outset, the Fight Night franchise has always revolved around the Total Punch Control analog scheme, but it reaches a newfound level of speed and fluidity in Round 4. Launching basic jabs, hooks, and uppercuts requires simple movements of the right analog stick, and they're more easily chained than in Round 3. You'll link together combinations with just a little practice, and a freshly tweaked physics engine means even off base and glancing blows will have some impact on your opponent. Haymakers are now executed by holding a shoulder button in concert with analog movements, giving you a bit more control over when exactly to take a chance and throw a potentially round-changing punch.
And 'chance' is the key word here: should you miss, you may leave yourself wide open for a counterpunch, which can turn your powerful attempt into a quick trip to the mat. Should you find yourself on the floor, you'll need to regain vertical orientation using the analog sticks, which becomes increasingly difficult as the fight rages on. Assuming you make it through a round, you'll find a much different corner experience than in previous series entries. Rather than physically address swelling or cuts, you'll earn points from each round (for landing a high percentage of punches or stunning/knocking down your foe) that can be spent to recover your health or stamina, or reduce your accumulated damage.