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- Overlord II
Overlord II (360)
- June 23, 2009 08:40 AM PST
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The Charm in the Harm
And yet, despite its hand-ups, Overlord II is a smart parody of the moral pendulum in games. The Overlord is evil incarnate, a villain through and through, so his ethical outlook isn't a choice between naughty or nice. Instead, you'll balance your malevolence against the potential reward; for instance, enslaved townsfolk offer you piles of money over time but slaughtering them provides instant benefits. Juggling your path down the dark side is half the fun and there's a constant sense of satisfaction that comes from taking over the world. Imagine that.
Part of what makes the world worth conquering is that it's so lovable. The pleasant atmosphere and delightful settings mix well with the twisted humor of your wanton violence. Your minions are all too anxious to club cute baby seals, burn fluffy bunnies and destroy tree-hugging elf hippies. The addition of a Roman Empire-esque enemy in the fantasy world is great as well -- I still crack up thinking about minions wearing too-large Legionnaire armor while riding on wolves or stabbing unicorns in the Coliseum.
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