Ghostbusters: The Video Game (PS3)
- June 15, 2009 12:30 PM PST
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Rescue 911
More alarmingly, what begin as minor frustrations pick up steam over time. I loved visiting the old Sedgewick Hotel, and battling the Stay Puft Marshmallow Man in Manhattan, but the story is often less a sequel than an alternate reality highlight reel from the first film, and the surprisingly inconsistent environments vary from polished set-piece arenas to tedious trudges through dull corridors. Meanwhile, any time my entire squad was together to dispatch a boss, I wished I'd selected casual difficulty, because I spent more time running around reviving ineffectual teammates than I did actually fighting.
I never found these annoyances truly aggravating, apart from the poorly balanced final encounter, but they certainly put a ceiling on my enthusiasm. What bothered me more was that the script simply lacks the exuberance of the movie. Maybe what was riotously funny in the '80s comes off as tepid now. Maybe it's just far more difficult to nail comic timing in a game. Whatever the case, apart from a smattering of laugh-out-loud moments, the comedic elements are only mildly amusing at best, leaving only light horror to pick up the slack.