Ghostbusters: The Video Game (PS3)

Reel Them In

Grappling ghosts into submission in Ghostbusters is the supernatural equivalent of bass fishing, with a brightly colored particle stream instead of a hook and line. As I struggle with "hooked" spirits, my slam gauge fills, which enables me to hurtle the lassoed entities into hard surfaces with the flick of a trigger. For a while, the whole process looks and feels wonderful, despite the occasional drop in frame-rate, and I come to fancy myself an urban ranger at a paranormal rodeo. Still, I perform this same dance with my opponents countless times over the six or seven hours it takes to complete the solo-only campaign, and I'd be lying if I said it never got repetitive.

Ghostbusters stirs in some interesting ideas, but doesn't build them up enough to stave off monotony entirely. You'll track down haunted artifacts and scan troublemakers with the PKE Meter, but constant reminders of when to do so kill any sense of sleuthing. New weapons appear at predetermined points, but their effects seem subdued. For instance, the Stasis Stream promises to slow down creeps, but in practice seems effective only against golems and select bosses. There are fun possibilities, like using Slime Tethers to rubber-band specters into traps, but they're always less practical than hosing the floaters down with the blast stream.

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