Ghostbusters: The Video Game (360)

I was a little kid when the Ghostbusters movie came out and I went nuts for it. If it was playing in a theater, I snuck in to see it. If a friend's family rented the video, I invited myself over for an extended stay. I quoted dialogue lines and sang along with the theme song. So it wouldn't surprise you to hear that the prospect of actually joining the team set my inner ten-year-old loose like he's on a sugar bender. Sadly, Ghostbusters: The Video Game doesn't quite live up to my childhood fantasies but it's still a solid game that manages to capture at least some of the magic.

THE VERDICT by Tae K. Kim Tae K. Kim's Avatar Like Goonies and Back to the Future, Ghostbusters is one of those classic film franchises that a lot of gamers remember fondly from their childhood. From Cameron's review, it sounds like the developers did a good job of keeping things faithful but as was my suspicion after getting a couple of preview demos, the ghostbusting gameplay gets a little repetitive after a while. Still, the multiplayer modes and nostalgia factor are enough to convince me to play it.

Who Ya Gonna Call?

That starts with the game world that the developers have created. The game takes place in New York and everywhere you look you'll find little touches that harken back to the movie. The major players have all returned -- no Rick Moranis or Sigourney Weaver, though -- to give voice to their slightly awkward 3D caricature counterparts, and everything from the proton pack on your back to the ECTO-1 is recreated in detail.

The game takes place in 1991 and puts you in the shoes of a new recruit who joins the Ghostbusters. The Natural History Museum is set to unveil an exhibit dedicated to the wrathful god Gozer; as you can expect, things go awry and one enormous wave of energy later, New York City is once again crawling with ghouls, ghosts, and other things that are far stranger. After getting a lesson from Ray on the basics of how to "zap 'em, cap 'em, and trap 'em", it's onto the main goal: ridding the world of paranormal evil.

Comments [17]

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hikayu

on the calendar you guys forgot to put wii for ghostbuster . it's out for wii also and im pretty sure it's one of the best thing ever come to wii this year . i think it's even better than that shitty concept of wii vitality censor . seriously , what was he smoking ?

DaveRudden

reading this reminds me that there still hasn't been a good goonies or back to the future game.

PatrickShaw

DaveRudden wrote:

reading this reminds me that there still hasn't been a good goonies or back to the future game.

"Ouch! what do you do"

pytliks

Dude...I'll give someone $5 if they can explain to me WTF this means:

"There are fun possibilities, like using Slime Tethers to rubber-band specters into traps, but they're always less practical than hosing the floaters down with the blast stream."

LOL! I have no idea what the hell that means but I'm going out to rent this game!

ALL3

Well I was a bit older when Ghostbusters and Goonies came out, just old enough to know they were both really bad films... this is actually the kindest review I have read yet and I will definitely buy it tomorrow to try and beef up my PS3 collection that's starting to look a bit thin compared to the other console.
If this game sucks I will hold Gamepro personally responsible for pain and suffering. It actually looks like a nice fun light hearted game.

ChokaDaChicken

7 hours I may have to take a swing. I have yet to complete any epic game yet. Maybe the online feature is the cause of this.

ESRB_Hater

Thank you for screwing the PC crowd. I dont want to hear anything from this publisher about the "sad decline of PC gaming". It is because of these losers, that the sales of games like this slant towards consoles.

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