Red Faction: Guerrilla (360)
- May 28, 2009 14:10 PM PST
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Some games want to engulf you in an intricate story full of plot twists and deep character development, while feeding you action at a slow burn. Other games want you to work to make progress, presenting puzzles and conundrums that require gamers to think a great deal before they act. Red Faction: Guerrilla does neither of these, instead throwing you straight into the action from the start and not letting go until its explosive conclusion.
It's become a rare thing for me to actually stop playing a game to call one of my friends and gush about something amazing that happened, or how much they need to play it when it comes out, but I did this countless times while playing Guerrilla (and probably annoyed quite a few people along the way). The game isn't perfect, but what it does right it does insanely well and it's easy to forgive some of its minor issues in favor of enjoying the hell out of the rollercoaster ride of maniacal action found within.
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Martian Playground
Red Faction: Guerilla puts gamers in the role of Alec Mason, a miner who ends up joining a rebel group on Mars known as the Red Faction. I'll just get this out of the way: the ensuing story isn't particularly deep. The Red Faction are the good guys, you know the Earth Defense Force are the bad guys, yadda yadda yadda; thankfully, the storyline takes a back seat to the gameplay. Gamers are given the freedom to explore Mars, carry out main missions or take on Guerrilla Actions (smaller, more specified missions). I didn't mind at all that the story was thin because the gameplay more than compensated for the lackluster plotline.
The Mars depicted in Guerilla is broken up into 6 sectors, each of which you must liberate from EDF control. This can be done in a variety of ways, such as blowing up EDF-controlled structures, performing various Guerrilla Actions and taking on the longer Red Faction missions. Each time you hurt the EDF in a sector, their control meter goes down. In turn, the morale of the people in the sector goes up. The higher the morale of a sector, the more people will join to aid your cause; eventually, you'll notice fellow Red Faction members coming to your aid in firefights.
The system works fairly well but it was a little wonky at times; I'd notice in the middle of a particularly hairy shootout that so many Red Faction members would show up that they'd become a liability. It was great having backup but it's not very helpful if your comrades run you over with a vehicle or walk right into your line of fire.
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