Terminator Salvation (360)
- May 19, 2009 08:30 AM PST
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Video games based on movies generally get a bad rap - and rightfully so. What's worse than dishing out hard-earned cash for an undeniably rushed-to-deadline cash-in? Thankfully, there are plenty of titles out there from Riddick to Wolverine that introduce just enough new material to keep gamers interested, and may just rise above their movie counterparts in terms of quality - games that truly break the mold. Terminator Salvation is not one of those games.
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"Come with me if... oh, forget it."
So, let's recap the story so far: the year is 2016, post Judgment Day, and the self-aware AI known as Skynet continues to wage war upon the surviving humans. John Connor, a member of the dwindling Resistance, finds himself on the losing side of the ever-escalating man-versus-machine conflict. Upon receiving a radio transmission from abandoned Resistance soldier David Weston, Connor makes it his mission to rescue the deserted recruit and inspire everyone and their mother on the way. Imagine a very unenthusiastic version of "Saving Private Ryan", where the Tom Hanks character is attacked by relentlessly murderous machines every two steps.
Terminator Salvation is a by-the-books run-and-gun shooter - nothing more, nothing less. While the title utilizes a cover system similar to that of another GRIN effort, Wanted: Weapons of Fate, most of your time will be spent with one finger on the trigger, the other aiming with the analog stick. Machines arrive in waves, you unleash enough lead to blow them back to the scrap pile and then move on to your next location. Simple, right? In all honesty, this would have been a fantastic formula if given the proper time, care and treatment. Instead, Terminator Salvation just plays as a bug-riddled, murky mess of a shooter that ends before it even begins.
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