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- Sacred 2: Fallen Angel
Sacred 2: Fallen Angel (PS3)
- October 30, 2009 13:18 PM PST
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It's easy to use "loot-lovers will adore collecting new gear while dungeon running in Sacred 2: Fallen Angel" as a cop-out answer to a simple question: should I play it? While the aforementioned statement is entirely true, making it more than worthwhile for numerous players, there are so many technical issues in this ported PC role-playing game that even die-hard dungeon crawlers will want to cautiously consider Fallen Angel's console version.
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Wanderer and the Colossus
Sacred 2: Fallen Angel has plenty to offer - so much so that you'll find yourself constantly competing against a quest log as long as a six-year-old kid's Christmas list. As usual, everyone has a problem that only a big, brave warrior can solve. How you go about solving your bounty hunting, book-finding, cave-crawling capers depends on which class you choose, as well as how you align yourself with the forces of naughty and nice. The standard rough and tough barbarian and long-eared elf ladies fit nicely within Fallen Angel's standard fantasy setting, but cybernetic angels and Egyptian robo-deities fill a void that I didn't know was missing.
There's a great variety of character classes, but neither good nor evil really factors into the limited story. At the very least they're great for multiple outings with unique skill-sets. If extensive adventure and goblin genocide sound up your alley, you'll adore mixing up melee and magic with different characters. However, thanks to the practically nonexistent story, you'll spend tons of time aimlessly wandering the ludicrously large world of Ancaria, all the while sticking your sword into the gut of any jerk that happens to pass by.
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- May 14 2009 at 12:33:15:AM PST
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Horrible game on the PS3. The framerate is horrible, sub 20 all the time. The screen constantly tears, and there's no vertical sync option.
Stay away from this one. It looks good as long as you don't move, but other than that it is basically unplayable.
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