X-Men Origins: Wolverine (360)

Everyone's favorite cigar-chomping, catch-phrase slinging, animalistic mutant makes his next-gen solo debut with X-Men Origins: Wolverine, but when the shiny adamantium coating begins to tarnish, gamers are left with a simplistic hack-and-slash movie tie-in that can't quite match the titular antihero's badass attitude and image.

THE VERDICT by McKinley Noble McKinley Noble's Avatar Will's definitely the biggest comic book fan in the office, so I was a bit surprised to hear that this Wolverine game got so repetitive. Still, the score's not bad by any means, so I'm still going to be picking up the game after I see the movie. How else am I going to get my Sentinel-fighting fix?

Snikt!

To tie in with Fox's latest action-packed extravaganza, X-Men Origins: Wolverine follows the story of Logan, the enigmatic mutant that everyone and their mother knows and loves. From his days running with Colonel Stryker to the infamous Weapon X incident, Origins covers quite a bit of the mutant's backstory; unfortunately, much of it is ground we've covered time and time again in past X-Men games like X2: Wolverine's Revenge and Marvel: Ultimate Alliance. Thankfully, the folks at Raven tried to pull something new with our feral friend but after an incredibly strong opening set in the ancient ruins of Africa, Origins falls victim to repetitive gameplay that basically boils down to the following formula: hack, slash, lunge, repeat.

Don't get me wrong: Origins isn't a bad game by any means. You're going to be wowed the first time you lunge fifty feet through the air and slash a baddie halfway across the screen. The first time I fought a gargantuan golem made of molten rock called a Leviathan, I was grinning from ear to ear. However, the thrills lessened each subsequent time I faced the same exact creature. This is Origins' biggest fault: it has a habit of introducing an interesting game concept only to run it straight into the ground.

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