Super Mario World: Super Mario Advance 2
- February 20, 2002 17:52 PM PST
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A pinch of a-Princess?a dash of a-Luigi?stir in a-some a-fresh a-Yoshi a-Eggs?Mama mia! That?s a spicy game!
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Mmmmm?Magic Fungus?.
If you?ve never played Super Mario World, it may seem bizarre to see people getting so worked up over a port of a 10-year-old game?but play it, and you?ll understand. It?s a resounding testament to Mario?s original design?and a lesson for lazy developers who don?t bother thinking through their 3D worlds?that Mario still holds up so well today. Levels have been meticulously laid out to work in perfect harmony with Mario?s abilities, leading to countless secret areas, surprises, and awesome rewards. The challenge level is extremely fine tuned: Nothing feels cheap, nothing feels contrived, and everything is extraordinarily fun. Mario handles like a finely tuned platform-hopping machine, just as he always has?meaning anyone frustrated with swimming or cape-flying controls will be equally frustrated today. If anything suffers (and only marginally), it?s the music?but only because the GBA?s speakers aren?t exactly wonderful?though the sound effects and Mario?s oregano-tinged vocalizations hold up quite nicely.
Tiramisurific!
So this here?s an easy one, folks: Unless you?ve got something against magic mushrooms or lizards with unusually versatile tongues?or, perhaps, if you played the original SNES version so many times that your children will be born with instructions on finding all the Star Road entrances etched into their DNA?then you?d be nuts not to buy this perfect re-creation (and, in a few ways, enhancement) of one of the most extraordinary platform games ever made. Buy it even if you?ve played it (c?mon, it?s only $34.99), think of the potential in a GBA Zelda: A Link to the Past port or the possibilities offered by a new 2D Metroid?and set your saliva glands to permanent drool.