Sonic and the Black Knight
- March 09, 2009 12:15 PM PST
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It's not a good sign when the best parts of the game are the ones where you actually lose control of your character. The best part of any Sonic game should be the speed, so it's nice to have instances of loop-de-loop railroad tracks, corkscrewing steep hills, and buzzing in and out the doors of a mining village. Unfortunately the times you do actually spend playing Sonic and the Black Knight are more frustrating -- and in most cases probably too much so to warrant bothering.
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Are we in the right story?
The most hardcore Sonic fans have long since given up holding out for a story that means anything to them, and in this case it is pretty easy to gloss over the fact that Sonic has somehow been transported into the land of King Arthur and forced to do battle with the now corrupt king. Why'd the Lady of the Lake have to go give him Excalibur, anyhow? Luckily, Caliburn, a talking (and sort of adorable) sword, is on your side as you assist townspeople, prove yourself as a true Knight, and battle the Knights of the Round Table (who look suspiciously like Knuckles et. al. Tails is your blacksmith.)
Your journey takes place in a forest, Castle Camelot, and other fantasy environments over the course of levels with varying goals. Sometimes you simply have to race to the end, but other times you'll fail the mission unless you pull off a specific move, kill a certain number of enemies, or spread enough ring wealth to the villagers (by interacting via a quick-time event, which might be "fun," but makes no sense -- why not just take the rings when I offer them?)
Shake the Knight Away
Of course a knight wields a sword, which sadly in this case means you'll be wielding the Wii Remote. Yes, one of those; block with Z, but shake to attack. I like the relative precision eventually afforded by the Soul Surge move, where you target enemies with B and then slice them one by one until the gauge needs recharging, but general combat feels pretty haphazard -- doubly frustrating because it's always just as you start picking up some nice speed (perhaps even deftly dodging bear traps or fire streams) that a troop of enemies stomps into your path, throwing off your whole game.
That's my main problem, really, all the stop and go. The boss encounter levels are a little more satisfying, because it's simply a one-on-one encounter where recognizing attack patterns becomes more important than just flailing with your remote hand.
To The Max
The more skill with which you clear levels, the more "followers" you gain, the higher your knight rank rises. There are different fighting styles to unlock and you can also eventually play as other characters whose weapons level up. Building on a less than awesome combat foundation, though, is probably not going to sway most gamers. Are the four player mini-games enough to interest those with zealous hedgehog love? Maybe, but it's really too bad that the combat is so annoying, because the game actually looks great, especially the storybook painting cut scenes. Ah well, better luck next time, Sonic.
PROS: Pretty graphics, some sense of speed, mini-games-if that's your thing
CONS: Waggle combat, speed constantly interrupted
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- Mar 09 2009 at 12:24:24:PM PST
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if it wasnt for parents buying their little kids a wii nintendo would be dead
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While it's visually pleasing, the premise is lame. And I See it suffers from the same craptastic problems that have plagued every other Sonic Game after Sonic Adventure. Maybe after 30 more tries, Sonic Team might get one right. Maybe.
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Sonic needs a new formula. Minus the werewolf gimmick, Unleashed was in the right direction.
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xcheez18x wrote:
if it wasnt for parents buying their little kids a wii nintendo would be dead
I disagree. I think this game isn't really going to make or break the Wii. It's games like Zelda, Mario and Wii Sports, Wii Fit and other innovative titles that sell the Wii. Sonic is on the 360 and PS3 as well, yet you don't see parents buying those systems just for them. This game is apparent continuation of less than steller Sonic titles, but it's been that way for years. Shame.
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I Think it's time to put This Hedgehog out to pasture. Sega has officially killed their mascot.
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they should make a sonic game in 2.5 D, with a simple storyline and with no adventure shit like they do now. They need something like Sonic rush and the Classics Sonic 1,2,CD,3 and knuckels. I'm a Sonic fan and i'm pretty fed up with all of these shitty games with the "sonic" game labeled on it.
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Sega should stick with the Sonic Unleashed Formula Minus The Werehog Crap
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