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Street Fighter IV (PS3)
- October 30, 2009 13:49 PM PST
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Street Fighter III was a hard sell for both fans of the series and new challengers alike. While the legendary Street Fighter II was a global phenomenon that launched action figures, aniamted shows, and a wonderfully cheesy live-action movie, the series' third installment was much less popular than Capcom had hoped. Thankfully, Street Fighter IV evens the playing field for a wide range of potential players with a spectacular fighting engine that creates an incredibly accessible experience. Don't know how to parry attacks, juggle combo, or fire off an EX attack? To have a blast in SFIV, you don't have to -- just pick up a controller, throw a punch, and let the good times roll in this easily accessible, yet equally deep brawling experience!
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One Hell of a Show
With the exception of some lame anime cinematics in the game's arcade mode, the presentation in Street Fighter IV is simply incredible. The wide assortment of levels shines fantastically in vibrant 3D, with subtle touches and backgrounds details all adding to the fun. Onlookers cheer in the background, set pieces collapse as fists fly, and shopping carts rattle with every earth-shattering blow. These stylistic choices really give each match an extra bit of flair, and the specific details etched into each one of the redesigned levels from Street Fighter II are just brilliant, truly playing on gamers' nostalgia factors.
My favorite part about arcade mode is that each fighter is punctuated with custom win quotes, as well as a pre-selected Rival Fight against another World Warrior. Those fights alone have more depth than some of the paper-thin stories put forth by the campy anime sequences, especially in the case of characters like El Fuerte and Crimson Viper. Even the quality of the voice acting in these cut-scenes seems disturbingly random for such a highly stylized game, but many cinematics are thankfully skippable. I dare you -- just try and make it through Blanka's story with a straight face.
Parrying No More
While the World Warriors have been done in 3D before via the infamous EX series on the PlayStation, the blocky figures never quite captured the lively and often-times hilarious animations of their SFII counterparts. It's not enough that the entire SFIV roster looks good, but their facial reactions during a relentless beatdown are absolutely hilarious. Seeing my opponent's eyes pop out of their sockets after a brutal KO brought me back to those old glory days in the arcades. Speaking of which, pulling off a solid win in SFIV is nowhere near as difficult as it was in the oft-overlooked Street Fighter III. Even though everyone's moves have been tweaked to fit the new battle system presented in SFIV, it still feels sweet, simple and best of all, natural.
One of the greatest aspects of SFIV's combat is undoubtedly the absence of parrying, replaced by Focus Attacks and EX moves. No matter what you do, you can never gain a complete advantage over another player simply because you're a tournament level Street Fighter maniac. Focus Attacks aren't invincible, EX moves are easy to pull off and even button mashers will be able to rack up some damage as long as they know the difference between the face buttons and the joystick. Heck, I even lost a round against someone who hadn't picked up a controller since the SNES days! But don't think SFIV is a button-masher's paradise -- if you have skill, you definitely have an edge. The inclusion of Ultra moves also eliminates the one glaring problem with most modern fighting games: once you fall behind, it's tough to catch up, much less win. With the new Revenge meter evening up the matches, one-sided fights can actually be won if the resulting Ultra moves are used judiciously.
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- Feb 17 2009 at 11:56:53:AM PST
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I got the game today. It is deffinetly the best Street Fighter to ever come out. Oh word to the wise, get an arcade stick. You will drive yourself nuts trying to pull of a Shoryuu Ken and instead your character is jumping up and punching air and that's on a PS3 controller.
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man oh man oh man oh man I gotta get this one ! soon as I get paid it's as good as sold
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mpvinny78 wrote:
I got the game today. It is deffinetly the best Street Fighter to ever come out. Oh word to the wise, get an arcade stick. You will drive yourself nuts trying to pull of a Shoryuu Ken and instead your character is jumping up and punching air and that's on a PS3 controller.
Yeah, I just mashed on the shoulder buttons before getting the hang of that sweet 8-button layout on the MadCatz arcade sticks.
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View my video review of Street Fighter IV as it's good and took awhile to make at NO LINKS FOR YOU
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View my video review of Street Fighter IV as it's good and took awhile to make at www youtube.com /watch?v=Fn5rr42MFMQ
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The Dpad on the PS3 controller is fine, but in order to effectively do all the moves in the game you need an arcade stick.. the shoulder buttons just dont cut it.
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That arcade stick sucks, the controller is what people are used to...people act like the arcade stick is sooooooo superior...I beg to differ.
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I haven't been able to get into fighting games since i was 11 beating my cousins on their own N64, or beating my sister at MC2 on sega.
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y'all just sux on with dual shock after a few rounds its starting to feel like alpha. i rented it i wont be buying it till after Killzone 2 one week away,.
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I mean this in no offensive way to anyone. As a matter of fact it's a compliment to video game makers. Gamepro, you need to raise your standards. This and Killzone 2 both got a 5 outta 5. Now, not that you had low standards to begin with, it's just that you are behind. Video games have passed your old standard and you need to make a new one for future generations. Not saying those two games dont deserve them. I'm actually glad Killzone 2 got a 5 because that reassures me that i didn't waste money reserving it, which had never even crossed my mind.
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