Street Fighter IV (360)
- February 19, 2009 13:46 PM PST
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Black Belt
Like any modern fighting game, SFIV has unlockables everywhere. Aside from the already beefy roster consisting of the original twelve World Warriors from SFII, you can unlock twelve more as you progress through the game, not to mention a wide array of alternate costumes. There's also a nifty movie gallery with all of the prologues and endings to each character's respective story. If that doesn't keep you busy, then the extra modes such as Time Attack and Survival can definitely help players hone their skills.
A diehard fan of the franchise through and through, Street Fighter IV is better than I could have hoped for, as I've been openly skeptical about the game for months. After clutching my copy of SFIII: Third Strike to my chest for so many years as my last memory of the late and great franchise, I feel like I can finally let go and try something new, yet familiar. At the end of the day, that's really what this Street Fighter is: it's a title that's built for newcomers, yet tweaked for old school vets from the arcade and home console days. If you like fighting games, don't hesitate to pick this one up; heck, even if you've never thrown a "Hadouken" in your life, it's worth getting. Chances are, you'll find yourself getting hooked.
PROS: Tweaked fighting system works for casual and hardcore players, online play, large roster includes many classic and new fighters
CONS: Horrible anime sequences with paper-thin storylines, spotty voice acting on certain characters (cough, Blanka)
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