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Review: Dead Space (360)
- January 08, 2009 16:01 PM PST
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Firm Footing
The developer also implemented zero-gravity environments which add a nice dimension to the gameplay. When you enter a zero-G environment, a hologram on Isaac's back displays how much oxygen you have remaining. In zero-G you can walk on walls, leap across entire rooms, and shoot enemies floating around in the air. The zero-G areas of the game are mostly puzzle based, with occasional bouts of shooting, and requires you to traverse large areas while keeping a careful watch on your oxygen levels. One memorable scenario in Dead Space that I encountered positioned me on the outside of the ship in the middle of an asteroid storm. It's one of the more difficult challenges in the game, but at the same time it was breathtaking, both literally and figuratively.
That the USG Ishimura itself feels like a character in the game is a testament to the inspired level design. Its architecture is clearly influenced by Gothic cathedrals with flying buttresses, ribbed motifs, and external reinforcements all around. Crash landing on the Ishimura immediately sets the eerie tone for the real horrors that await you.
Spaced Out
There are so many other things about Dead Space that I want to tell you about-the shooting gallery, telekinesis basketball mini-games, the photon laser cannon, the epic boss battles-but ultimately it's a game you have to experience first hand. The only thing I could have asked for from the phenomenal single-player campaign was more modes to play through. On the plus side, there is ample replay value in the single-player campaign thanks to the large number of equipment upgrades but I would have killed for a co-op option or a battle mode where you earn big points for dismembering endless swarms of Necromorphs.
But that's just me wishing for more excuses to play Dead Space. It's easily the best survival horror game since the masterful Resident Evil 4 and it sets the bar high for graphics, sound, and scares in its respective genre. Dead Space is an artistic nightmare clearly designed for survival horror fans by a passionate and dedicated team of like-minded gamers. Just be sure to play it with the lights on...
PROS: Great graphics and sound; huge enemy variety; solid controls; awesome weapons.
CONS: I wish there were additional modes outside of the single-player campaign...
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- Oct 11 2008 at 01:40:14:AM PST
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HELL YEAH FIRST..............Yeah this is one to go on the best of list this year. Great gameplay, sweet graphics, AND dismemberment NOW this is survival horror. This years gaming season is definetly directed towards "hermit gamers" such as myself and this game is a great start to months of gaming and killing time. Im first in line for this at my local game store.
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Good to see that this game turned out to be great, a lot of people thought it would suck just because it was being made by EA.
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Fenwaypunk3 wrote:
Good to see that this game turned out to be great, a lot of people thought it would suck just because it was being made by EA.
the game was not made by EA, the game was made by Redwood Shores, the only difference is that Redwood Shores never allowed EA to step in on the development of the game, the basically said, give us the money, ,well give a great looking and playable game, thats how u can see that not everything that EA publish is rubbish, lets hope they don't get involved on the sequels either..
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FYI, Redwood Shores is EA's main headquarters so it does not get more EA than that.
I am confident that Dead Sapce reperesents a new era for EA. One that is less about eating up smaller studios and more about orignal innovative IPs.
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