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Army Of Two Proves Two Heads Are Better Than One!
- August 22, 2008 16:00 PM PST
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Most video games place you in the role of a lone-wolf badass who doesn't need anyone to watch his back. However, sometimes, we need a little helping hand to get us over the hump. So join us as we take a look at Army of Two, EA Montreal's latest action title that reminds us of the importance of teamwork!
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All's fair in love and war, so don't hesitate just because your enemy's back is turned
While serving your country is a noble cause, sometimes, you just have to get paid and when it comes to war, the real money's in signing on with a private security firm whose mercenaries answer only to the highest bidder. Welcome, troops, to the world of Army of Two.
Team Merc: World Police
Rios and Salem are two slabs of former Army Ranger beef who leap between heavy fire hot-spots like Afghanistan, Somalia, and Iraq as employees of a mercenaries-for-hire outfit. Each of the six protracted missions included in the game are comprised of a long string of objectives guarded by hordes of troublemakers, soldiers, and would-be martyrs who behave with admirable intelligence.
Your AI foes will push, flank, and retreat dynamically, depending on your behavior and battlefield conditions. There's also an Aggro-meter that offers up intriguing strategic options: one member of your two-man team can draw the attention of the enemies by being more aggressive, letting his partner maneuver around unnoticed. Telling your partner to hold position and fire aggressively while you sneak around the enemy is a key strategy and really highlights just how vital teamwork is to the game.
Though the plot is predictable and laden with pointless profanity, a few elements successfully set Army of Two apart from similar recent attempts at two-man teamwork. Tear off a car door and creep forward behind it while your buddy lets loose; go back-to-back and lay enemies to waste in staged slo-mo sequences; boost each other over obstacles; and pick off goons from the sky while your partner controls a parachute descent. It's an exciting mix of elements, even if the different pieces don't always fit snugly together, and it works remarkably well right up until you're gunned down and left waiting for your partner's assistance. At this point, the poor jerk's brain turns to mush, and you'll often find yourself back at the last checkpoint quicker than you can say "bullet sponge."
Grab a car door or riot shield, tell your buddy to form up behind you, and you turn into a mobile armored turret.
Healing out in the open isn't an option, but the wounded party can cover his rescuer's retreat to a quiet nook.
Hold aggro long enough and you can unleash a slo-mo overkill that doubles your damage.
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- Aug 25 2008 at 07:38:50:PM PST
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This game is great.The only problem is it NEEDS two players.But other than that it is awesome
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