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Mister Slime
- June 23, 2008 11:58 AM PST
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Mister Slime plays like a throw-back that never could've happened. It's old school exploratory puzzle action, but in what schoolhouse besides the DS would your main inputs be the tap 'n draggin' stylus and microphone-directed breath manipulation?
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The Mister
You know those sticky blobs with the hand that you used to beg your mom for out of the vending machine at the grocery store? Whip it at your little sister and laugh as she runs away, stick it to the fridge, cause general mayhem until it picks up too much dust? Now imagine a sentient green one with four arms instead of one, and you have our hero. I can't say I much care for the character design, his goofy grin and oft puffy cheeks; it just seems like he could've been cuter, but it's what you do with him that is more important anyways.
Slimin' Around
Mister Slime makes excellent use of the DS's quirks. While the D-pad manipulates your range of vision, you can tap on pegs to make your little booger fellow reach out and stick. Since he has four arms, you can attach yourself to four pegs at a time, or you sometimes you use one of them to carry items, like a rock - good for bashing enemies and weighing down door switches. By touching the slime's body you'll grab an arm which you can then stretch to a far off peg, stick in a certain enemy's face to drive it away (just like your sister!) so it doesn't knock you down, or use it to whip up some inertia to bonk other enemies off the screen.
Blowing into the microphone is a pleasantly delicate way to float your slime around the stage, although there are sometimes environmental whirly blackhole-ish things preventing such feats by sucking up your air currents. As you progress, more maneuvers are introduced, such as the sling-shot, activated by holding L or R while anchored to two pegs, and accomplished Bust-A-Move DS-style (just pull back and let him fly)
Flower Power
While some players will have enough of a time just finding the portal out of each level-no radar or map of any kind, here-others will feel compelled to find every single flower doodad for the chance to... well... The one time I did it, I got to race one of the NPCs, but then I lost... It seems like there could be alternate paths. In any case, the hardcore challenge is certainly there.
The bulk of the game is single player mode (honestly, why did it even need a plot? I think I almost would've enjoyed it more with zero dialogue and just a series of loosely connected levels like some of those SNES platformers back in the day), but there is a multiplayer component to round out the package. While the tapping for some reason can occasionally be imprecise, leaving the gameplay feeling a little less tight than it could've been, Mister Slime is definitely solid enough (despite being...yeah, slimy) to warrant a look for the puzzle adventure set.
PROS: Old school 2-D action, well-rounded use of DS inputs, surprisingly hardcore
CONS: SURPRISINGLY hardcore, superfluous story, minor control annoyances
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- Jul 13 2008 at 08:06:40:AM PST
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