X-Men vs. Street Fighter
- January 01, 2000 00:00 AM PST
{If you're dying to pit the super heroes against the Street fighters, X-Men vs. Street Fighter is worth a cautionary rental at best. Otherwise, steer clear of this unheroic home translation.} {The hand-drawn fighters look great, but only when they're at a standstill. Moving characters display jerky animation, and the gameplay is riddled with slowdown.} {The music is excellent, but some audio effects, like punches and kicks, are muted and sound like they were recorded through a pillow.} {All the super moves and special moves are easy to execute, but the slow gameplay ruins your timing-especially when you're trying to execute a high-hitting combo or a precision air juggle.} {X-Men vs. Street Fighter belly-flops onto the PlayStation with a resounding thud. Fans of both X-Men and SF will find nothing but slow gameplay, choppy graphics, and extreme disappointment.}
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Right off the bat, the game suffers a major setback in this translation: Unlike in the Saturn import, you can't change fighters at will during a match. Instead, your partner can only briefly enter the fray during a Team-Up Move or Counter. This reduces the game to a one-on-one fighter and removes the diversity that made the arcade version so much fun to play.
Even as a straight one-on-one fighting game, though, X-Men vs. SF has huge problems. The biggest villains are the flagging animation and torturously slow gameplay. The fighters suffer from jerky animation, and some of the screen-filling super moves bring the action to a grinding halt-which ruins your timing. Even the highest turbo setting doesn't hasten the game's pace.
If you're dying to pit the super heroes against the Street Fighters, X-Men vs. Street Fighter is worth a cautionary rental at best. Otherwise, steer clear of this unheroic home translation.