Rampage: World Tour
- January 01, 2000 00:00 AM PST
It's mindless, it's simple, but damn it, it's fun... for the first 20 minutes. When you realize that you're basically destroying the same building over and over again, you may opt to calm down from your Rampage and read a good book. Cartoony and a little too colorful, the game's graphics strength relies heavily on its comic background touches (people in phone booths, nuns and priests on the sidewalk, and so on). Although each city's major landmarks are present, the game's look is still Dullsville. Human screeches and explosions are everywhere, but where are the subtle nuances like sirens, machine-gun fire, and farting? Plus, the standard rock music delivers the same riff continuously. There's not much to do besides punch, kick, and jump. Annoying problems like jumping on a building only to fall into water will vex you a little, but everything else control-wise is rock solid. It's mindless, it's simple, but damn it, it's fun�for the first 20 minutes. When you realize that you're basically destroying the same buildings over and over again, you may opt to calm down from your Rampage and read a good book.
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Playing as one of three monsters, it's your job to eradicate edifices by punching and stomping on buildings throughout several U.S. cities (with bonus international cities thrown in for good measure). And while this is going on, you'll have to deal with angry citizens, police, and armed forces as they try to tear you apart piece by piece. If you play against a friend, you'll even have a chance to beat each other up.
The structures lack variety, but you probably won't spend a lot of time admiring the buildings you're destroying. The music is only mediocre, and the control is a no-brainer-much like the gameplay.
In the end, Rampage World Tour roars loudly, but it ultimately whimpers away when stacked against other N64 titles.