Quake
- January 01, 2000 00:00 AM PST
Quake's biggest fault isn't in any of its technical areas - it's simply too boring if you've already finished the PC version. If you haven't then this is probably the best corridor shooter since GoldenEye 007. Quake rattles and rolls, and it's good fun if you're new to the game.} {The smooth graphics look as clean as those in GL Quake (the 3Dfx PC version of Quake), scoring big with no pixelization and almost no break-up-even when you're nose-close to enemies. The multiplayer mode lags a bit, though.} {It takes a little practice to handle the analog controller, but in the long run it gives you a more intuitive feel for the game. Shooting up and down is finally easier than in the PC version.} {Almost a perfect translation from the PC, the rockin' Trent Reznor soundtrack is intact, though a little muffled. All the ghastly, demonic groaning and screams of pain come through crystal clear.} {It's a great game, especially if you've never played Quake, but veteran gamers who're already through Quake II will find less to be thrilled about. If this were released a year ago, it would have found a bigger market, but almost two years after the PC version, this seems outdated.
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Don't think this is just Doom with better lighting, though-Quake's original design and gloomy environments make Doom seem like Romper Room. The enemies are detailed and fully 3D without the flat, paper-thin effect of Doom's enemies, and the excellent rocket trails that light up the dimly lit corridors showcase the powerful Nintendo 64 graphics engine.
The sound and control also serve the game well. The creepy music will grab you like Death's cold hand, and the analog controller enables you to perform exact movements.
Quake's biggest fault isn't in any of its technical areas-it's simply too boring if you've already finished the PC version. If you haven't, then this is probably the best corridor shooter since GoldenEye 007. Quake rattles and rolls, and it's good fun if you're new to the game.