Army Of Two Proves Two Heads Are Better Than One! (page 2 of 2)

As you descend in tandem parachute jumps, one of you controls trajectory while the other snipes a landing zone clear.

As you descend in tandem parachute jumps, one of you controls trajectory while the other snipes a landing zone clear.

Double Your Fun

Add a human partner to the mix, though, and the enjoyment level rockets skyward, both online and off. The inability to manually switch your view from one shoulder to another will aggravate some gamers, and there isn't sufficient feedback to know when you're properly attached to cover, but working under pressure with a pal to formulate strategies for tough areas is challenging, satisfying, and addictive. The whole shebang's also eminently replayable, thanks to attractive forking level designs filled with cover, occasional simultaneous sniping possibilities, and mid-mission opportunities to acquire, upgrade, and equip almost 30 different weapons with your hard-earned blood money.

Versus mode doesn't fair nearly as well. Dynamic objectives and 2-on-2 intimacy offer a serviceable gambol through four of the game's environments, and jeeps and tanks missing from the main campaign amp up the mayhem, but there are only so many times you can spawn right on top of the opposing team or take a bullet in the face from an out-of-thin-air NPC before you throw up your hands in defeat.

Two Is Better Than One

If you're playing alone, or looking for a competitive online rampage, Army of Two teeters between middling fun and frustration, but if you take the time to give the meaty co-op component its due you'll find yourself sucked in by one of the few gun-obsessed romps worth playing through again and again.

PROS: Excellent co-op, enemy AI, aggro management, equipment upgrades, long missions.
CONS: Fatally flawed partner AI, tricky cover system, weak versus mode.

Jeeps and tanks missing from the main campaign make a brutal appearance in the otherwise disappointing versus mode.

Jeeps and tanks missing from the main campaign make a brutal appearance in the otherwise disappointing versus mode.

Slo-mo back-to-back moments are tense firefights that demand teamwork. If you're both firing in one direction, chances are you're taking damage from the rear.

Slo-mo back-to-back moments are tense firefights that demand teamwork. If you're both firing in one direction, chances are you're taking damage from the rear.

Every battlefield is filled with cover, and even a slight elevation advantage can mean the difference between life and death.

Every battlefield is filled with cover, and even a slight elevation advantage can mean the difference between life and death.

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