Extermination

Can ex-Capcom creators borrow a little biohazardous magic for a sci-fi Resident Evil clone on the PS2?

Fans of Resident Evil have been looking forward to Extermination, Sony?s survival/horror game from ex-Capcom programmers and producers. Despite the pedigree, the result is disappointingly mediocre. The game doesn?t stray far from the formula: Extermination trades killer zombies for space worms, then throws in a limp love story in an attempt to, er, flesh things out. The world is more interactive than Resident Evil?s, but interactivity has its drawbacks: Rooms don?t remember that you?ve been there, so broken crates are magically restored if you leave and return. The camera is hard to control, the lip synch is usually way off, the orchestral score sounds too melodramatic to be truly scary, and save points and healing med-labs are too infrequent?you?ll do tons of pointless backtracking. The total lack of a cluttered HUD, the animation, and the graphic detail are all good points, but lazy mistakes and no palpable sense of fear make Extermination more annoying than alarming.

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