Shadow Masters

  • by Scary Larry
  • January 01, 2000 00:00 AM PST

If you remember Eidos's game Machine Head from a year ago, or if you loved Descent, then you'll already have an idea of what Shadow Masters is like. But while this shooter has elements from both those games, including fast-moving action and huge explosion, it also throws in creatures designed by famed fantasy illustrator, Rodney Matthews.}

If you remember Eidos's game Machine Head from a year ago, or if you loved Descent, then you'll already have an idea of what Shadow Masters is like. But while this shooter has elements from both those games, including fast-moving action and huge explosions, it also throws in creatures designed by famed fantasy illustrator, Rodney Matthews.

The game's strange, otherworldly look is only surpassed by its lightning-fast gameplay, which actually becomes annoying at times-as you blaze around a corner, you'll slide right into monsters. But with strategic puzzle elements, like timed switches and sequential triggers (where you have to press each trigger in a pattern), the game has some lasting power.

The in-game audio cues also help out, although some are repetitive (you'll hear a certain hawk scream over and over), but the rockin' explosions make up for any sonic mishaps.

Shadow's control is fluid, although you may find yourself fighting the directional pad in tight spots. Your vehicle seems to get stuck a lot in corners and crevices. There are also times when it seems that you're swaying to the right for no apparent reason.

With a little patience and some sharp shooting, you could master the game in no time. It's definitely a graphical leap from Machine Head, and although there's no chunky gore, it's still more fun than Descent.

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