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The Witcher
- December 04, 2007 16:01 PM PST
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The Witcher Isn't Some Boring Old RPG.
The combat system is one of the most innovative out there, with fighting centered around timed movies featuring multiple stances depending on who Geralt is fighting--as well as multiple styles of swordplay and magic Signs. You can train your abilities in each stance in order to master a style, or improve generally across the board.
The Witcher Isn't a Game For the Impatient.
I recommend playing the game with a novel handy, or better yet, your favorite handheld console. The load times are atrocious, and you will spend upwards of five minutes or more loading between screens, and this includes opening a door and stepping into a room. Because of the loading issues, ambushed combat can be a pain, since your opponents have already begun to take their whacks before you have even loaded into the fight.
As far as I can tell, this is the only downside to this game, but in an action-RPG it's a pretty glaring fault. I wouldn't go so far as to say it makes the game unplayable, but the loading issues definitely keep this from being the perfect game it could have been.
I would love to see this title moved to a console, where the controls could be streamlined and hopefully the load times reduced. As it stands, The Witcher is an extremely fun game with the nasty habit of succumbing to narcolepsy at the most inappropriate moments.
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