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- Dementium: The Ward
Dementium: The Ward
- December 17, 2007 11:51 AM PST
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From the moment I woke in my bed at Redmoor Hospital, I had no doubts that I was trapped in Dementium: The Ward with many sleepless evenings ahead, clutching my DS under the covers.
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The Whole Package
Dementium is overwhelmingly successful at creating an overall mood of terror, with just about every element in the game adding to the atmosphere. The audio is filled with effects that bring the game to life, from the echo of your bare feet slapping the tile floor and the constant beating of your heart, to the distant sounds of monsters moaning and scraping in the dark--which is about the only warning you have that they are coming. From the beginning of the game you are surrounded by blood stains and darkness and must forge ahead to uncover the details of your identity are and what's happened to the world you're trapped in.
The game's first-person perspective antes up the intensity as you move through the world with the D-pad while sliding the stylus over the touch screen to adjust your view. There were many times when I was attacked by multiple enemies, had to quickly turn to face my enemies and attack, feeling the terror as I defended myself from the evil.
However, the battles eventually felt repetitive after a while, especially when I died and had to restart a chapter and retrace my steps from the beginning. As I repeated levels, I found myself wondering why it took as many strikes from a nightstick to kill an enemy as shots from my handgun.
Lights Out
One of the more challenging aspects of the game revolves around only being able to hold one item at a time. Initially it was frustrating to choose between holding a flashlight to see or a weapon to defend myself, but when the first monstrous larva broke out of an incubator and slimed in my direction, I discovered just how frightening the dark can be. Luckily, when you're firing a weapon the cross hairs glow red when they lock on a target allowing you to somewhat blindly fire in the dark and actually hit something. Aside from the action, Dementium is driven by puzzles which are engaging without being frustrating.
My biggest complaint with the game is that the storyline was often dropped during the game, and I had a hard time figuring out what was going on. This never distracts from the actual game play, but I always felt like a John Doe instead of a character. In the end, Dementium: The Ward is a cohesive game with the sum of all of its parts adding up to a frightening whole.
PROS: Chilling audio, intuitive controls.
CONS: Frustrating deaths, buried story.
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- Jun 25 2008 at 05:35:11:PM PST
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This game really sets a trail for portable horror games. The graphics are kinda low (handheld :P) but the frame rate was very smooth. Keeps you on your toes, that's for sure!
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