skate.
- September 17, 2007 10:23 AM PST
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In terms of gameplay, skate isn't exactly revolutionary. In fact, the premise is pretty generic as you play a no-name skater who starts at the bottom and works his way to the top. You travel around a map to hot spots and complete a variety of objectives--do a particular flip trick here, get a set number of points there--to earn cash and fame.
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On a technical level, skate also just "skates" by: the graphics are pretty good but not groundbreaking, and the soundtrack features a generic assortment of pop and rap music hits. So what does skate bring to the genre that's new and innovative? The clearest answer lies in the control scheme.
Ollie Ollie Oxen Free
Unlike Tony Hawk, which relies mostly on button combinations, skate utilizes a unique control scheme called Flickit. To push off on your board, you hit or hold the X and/or A button. Once you get rolling, you perform tricks by flicking the right analog stick around in various directions. For ollies, you pull down then push straight up, for kickflips you push up diagonally and pop shuvits require a Street Fighter II fireball motion.
Grab tricks are a little different: the left and right triggers activate your skater's left or right hand for grabs and you can "tweak" the board for different tricks like Christ Airs by moving the right analog stick in different directions or by pushing the B button.
Grip(e) Tape
You really do have to play the game to get a true feel for how the control scheme works. The learning curve is steep, but once you become accustomed to it, it's pretty intuitive. Unfortunately, it isn't perfect. The control input difference between two flip tricks is often negligible on the analog stick, so you'll often find yourself doing one trick when you meant to do another. Grabs are also insanely difficult because of the finger gymnastics necessary--some of the harder grabs involve multiple fingers, all doing different things.
Skate will also force you to rethink the way you approach virtual skating. You can't simply skate around, magically hop onto stuff and trick out 12 million point combos. Instead, the play mechanics mimic real skateboarding to a fault: you'll need to push and build speed, take proper angles toward obstacles and ollie up at the right time. Get any of these aspects wrong by even a hair and you'll be eating a mouthful of concrete. The result is a brutally unforgiving experience. You'll spend more time resetting your fallen skateboarder than anything else.
Hellaciously Hardcore
Still, skate is a good digital representation of street skating as the Flickit system gives the onscreen action a nice visceral edge. The roster of pro skaters is impressive, and the video and photo sharing via Xbox Live is interesting and forward-thinking. If you're patient with the controls, you will have your moments of fun, and you'll feel an actual sense of accomplishment when you finally nail a difficult trick.
However, it's obvious that skate is still one or two sequels away from achieving its true potential. This is a good first step but the graphics need to be improved upon, the control scheme needs to be tightened up, and little things like the character creation system and the mission types need to be expanded upon.
I'm willing to bet, though, that EA will take the series and make it better the next time around, especially since they have a good foundation in place. Just keep your fingers crossed that they don't pump one out every year like Madden, which will seriously slow down the progression of gameplay improvements.
PROS: Hyper-realistic skateboarding experience. Cool online features.
CONS: Control scheme takes getting used to. Game design could use some polish.
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- Apr 26 2008 at 01:58:48:AM PST
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This game is better than what the review states. Get some friends over and go on the mega ramp or just go online. The falls are funnier than God_Selector says if you fell from 20ft would you splurt some blood out then get back up this isn't your do double backflips game. You go to the basics first and then get rewarded by continually using them.
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These assholes probably didn't even beat the game they were like let's play the tutorial and writhe the review while real game reviewers fucking beat the game then starting critizing it (Armake21, IGN, The Swag Show)
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This is the best skate game ever...Tony Hawk is what got me into gaming and skating...i was 7 and it was a demo off of a pizza hut box...i didnt even have a playstation and i played it at my parents' friend's house...i have always played TH but their last good game was THAW...every game from there on sucked...the control scheme got worse each next game... in THAW i used to turn the stats all the way down so it would kinda be realistic...but that just wasnt good enough... when this game came out i thought it wouldnt be good just based on the facts that it wasnt a TH game...but i played this for the 1st time on a ps3 and i could have played just the demo for days...it is the most realistic skating game ever made... sure the controls were a bit different...but if you're as enthusiastic as me about skating combined w/ gaming...this game just about hits the spot...i dont have the game yet cause i got a ps2 and a wii...but il be getting a 360 next fri. and this will be the very first game im getting... not many other ppl think like this...so if there is anyone else out there that agrees with me id like to talk to you...i think it'll be interesting...
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