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- Guilty Gear
Guilty Gear
- November 24, 2000 14:47 PM PST
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Guilty Gear succeeds as an arcade-style experience alone. Each character is unique with distinct looks and strategies, while the action is suitable engaging. Hey, if nothing else, it's got one of the silliest titles every put to a pixel!
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Technical Titan
GG's blitzkrieg visuals are accompanied by a slamming soundtrack, replete with thrashing sound effects and a pounding score. The awkward controls stumble, however, because they're in the wrong game: Some of the special moves require multiple rolls of the Directional-pad to execute, a nigh impossibility against anything but a paraplegic opponent. Otherwise, the characters are very responsive, which is good, because you must learn combos or face some serious wrath.
Out of Gear
Ultimately, Guilty Gear stumbles by not demanding depth and replayability from its engine. With the exception of a training mode, Guilty Gear offers nothing but a solo tournament or one-on-one face-offs. You even have to find a secret code to unlock the difficulty control (default difficulty increases with each fighter).
Yet Guilty Gear succeeds as an arcade-style experience alone. Each character is unique with distinct looks and strategies, while the action is suitably engaging. Hey, if nothing else, it's got one of the silliest titles ever put to a pixel!