Call of Duty: Roads to Victory
- March 19, 2007 15:50 PM PST
- Email this!
Call of Duty: Roads to Victory delivers a surprisingly faithful rendition of Call of Duty to the PSP. The series' trademark intense combat sequences, sense of brotherhood and dramatic scripted sequences all make their way into this title's tiny little UMD, with decent load times to boot.
- GamePro Score
- User Score
- Write your review!
All of this makes it even more of a shame that the PSP's controls just aren't up to the task of turning you into the war hero the way the PC and (to a lesser extent) consoles do.
A Crooked Road
PROTIP: Your allies will draw fire, allowing you to flank the enemy position.
Roads to Victory has you playing as either an American, Canadian, or British soldier asked to liberate Normandy for the umpteenthousandth time. There's nothing original here that hasn't been done to death since the first Medal of Honor came out for the Playstation eight years ago. The campaigns fit the classic Call of Duty mold of excellence and provide superb backdrops for pitched small arms battles against the seemingly unending supply of digital Nazis.
Mowing down said Nazis won't be as easy as Call of Duty vets are used to. Each of the four different control schemes does a barely serviceable job of allowing you to empty your clip in the general direction of the dudes wearing the dark grey uniforms and funky helmets. The lack of a second analog stick coupled with the limited functionality of the analog nub means you'll be performing actions at half the speed you're used to.
Roads to Victory achieved an impressive feat in translating virtually every aspect of the Call of Duty series to a UMD except the one that arguably matters most: control. It truly is a shame because you can tell that developer Amaze really tried; along with the four control schemes, they added a very gracious auto-aim to boot. After playing Roads to Victory you will appreciate the scope of the game's campaigns, visual flare, and overall attention to detail. Unfortunately you will also likely come to the conclusion that Call of Duty doesn't belong on the PSP due to its inherent control limitations.
Check out all of GamePro.com's reviews at our Reviews Index!
PROTIP: Submachine guns like the Thompson are best used for mid to long range firefights.